essay on cell phone,television,computer luxury or necessity

These questions focus on developing your writing and creative skills. We recommend that you frame such answers on your own. However, a few pointers are given below for your reference.

* gadgets like television, computer, cell phone, etc. have become integral part of modern life

* considered to be luxury items few years back

* changed scenario; gadgets have become a necessity

* make life a bit easy amidst the hustle bustle

* fast moving world, cut throat competition

* quick access to communication, knowledge, efficiency is required to sustain the competition

* one feels lagged behind in absence of these gadgets

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This technology revolution sparked a debate on childrens use of technology. Children are constantly using iPads, iPhones, tablets, and other computerized devices. By over exposing children to technology, they are being robbed of the mental stimulation that comes from doing real, non computerized, activities. It has gotten to the point where one can see a two-year-old navigate an iPhone with ease but struggle to speak. Sixty-nine percent of children aged two to five can use a computer mouse, but only eleven percent can tie their own shoelaces (Generation Tech More Kids Can Play Computer Games than Ride a Bike).Also, children are at an all time low in the creativity department because of the lack of chances to practice their creativeness. The social interactions worsen due to the fact that children would rather communicate over the internet and via text message than speak face to face. In order to be sure that children get the proper building blocks for their future education, we must limit childrens use to technology.Today, technology is more geared toward the youth than any other age group. About 75 percent of iTunes top selling games are the educational apps designed for preschoolers and elementary school children (Strauss). Adults, think that because it is made for children that it is okay for a child to sit for hours on end playing the educational game, when really they are causing more harm than good.Unfortunately, children no longer are seeing the need to communicate face to face with each other; children are not learning simple skills that those of before the technological outbreak learned as second nature.

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